
Some customers will skip food options, as it would make them thirsty, and some will be happy to queue for a drink while others would rather miss out on an ice cold beverage. Although players can attempt to counter this by installing ATMs or building dedicated food and drink areas, it shows the depth of the system where players need to constantly plan prices and aim for some balance in their park.įor every park customer that the in-game counter shows a virtual customer is roaming your park.

There are often plenty of thoughts for you to listen to, highlighted in Park Management by percentages of customers with similar thoughts. As a result, players cannot just spam one type of store or coaster to rake in money. If you do not have what an individual customer is looking for they will want to leave and head for the exit.


Leaving unimpressed and with plenty of money that could have been earnt, still in their pocket.
